At first, the clumsy chatter easy to ignore, but then you start having Breath of Fire II flashbacks. For the most part, you can tell what the characters are saying, and that's good enough. Still, it's awkward reading a line like 'We've got here long before you' and trying to 'retranslate' it in your head as 'We've been here a long time.'Īs this is a survival-horror affair, you often receive the option to gun things down or run past them. That might seem problematic, as this title is a 2D job akin to RPG Maker fare (it was made with Unity, if I'm not mistaken). Thankfully, Kio sports tight mechanics that make either choice viable.
Aiming your gun is no issue because both collision and response are on point. Plus, enemies never move so quickly or appear in such numbers that you can't evade them if you're careful.Īnd therein lies part of Kio's problem.
It doesn't matter if you're up against the aforementioned flesh worms, zombies that litter the landscape, or spider-like humanoids, you can easily slip past pretty much anything except for creatures that cheaply appear before you have a chance to respond to their presence.